Dowload part 1, unpack to any folder, copy the ServiceManager contents into dr folder. Download part 2, unpack to another folder, and copy the contents on 0003/Exe subfolder (all exes), into dr folder, overwriting servicemanager exes and some others. And the rest folders, 0003/Config to dr/Config folder, Info folder, and done (Res folder we will talk later). Download SQL SERVER 2008 and install 4.Greate 5 DB - DNGSM, DNMembership, dnserverlog, dnstaging, dnworld 5. Unpack DNDatabaseadastmin.7z PASSWORD: adastmin 6.Restore - DNGSM, DNMembership, dnserverlog, dnstaging, dnworld 7.
Create an user DragonNest with password qorhvk!@# and grant privileges dbowner to those databases, you provably have to delete the old DragonNest user inside each database or mssql will show an error. 8.Setup ip for ini files, modify all ips and the path to your dn folder, in my case C: dn dr 9.Edit the XML in system/severstruct.xml, put the right ips, and in exe names part should be like this. Code: and copy to 11. Go to part 2 previous folder, into Res subfolder, extract both zips, GameRes and VillageRes.zip, both of their contents should go to dr/GameRes and dr/VillageRes for make the GameServer and VillageServer work. RUN NetLauncherD.exe, ServiceManagerExD.exe right click on all services and put run.
Download and unpak Client 14. Greate BAT file.
A place to discuss and share Dragon Nest Mods. Rules. No hacks/cheats. Anything that directly alters game mechanics is forbidden. No NSFW mods.
Dragon Nest Mod Tools
NSFW mods are allowed as long as it's marked as such. No Viruses or other malware.
No personal information. (name, address, etc.).
No gold/NX/CC trading. NEW Tag any mod submissions you make. This makes it easier to categorize and search.
We are not responsible if you somehow end up breaking your game or getting banned for mod usage. Use them responsibly. As always remember to remove your mods from the DragonNest folder when updating. Related Links. So a friend asked for some mods to be uploaded here and I said: Sure, why not?
Some mods seem to come hard by and I have a handful from around 2011/2012. Do note that I don't actively play DN anymore and don't do modding besides voices and other small mods such as rainbow HP bar, so I don't know if I can help you with certain questions. Warning! You will need the for these mods in order for them to work. Mod Tools; List of my mods here: Table of Index. Classes are marked by the first two letters of the class name. SO,AR,CL,WA.
My own Xenoblade/Madoka BGMs. Old, so I don't know if they work. Includes HP Bar mod. Forgot what they did. Use at own risk!
![Mod Mod](/uploads/1/2/4/0/124031247/976439159.jpg)
Note: Not malicious. Used to work on every mount. Mods already enlarged. Will take more time to DL.
Includes Pre-DA Voices - Credit to Eiyra. UPDATES. 7/18/15 - Added JP Voice pak of all characters, NPC, and subtitled cutscenes. 7/18/15 - Added individual JP voice pak of Lencea and Archer. 7/19/15 - Added several missing KR voice pak including full KR voice pak.
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Soon tm. 7/19/15 - Added ENG voices and original Sorceress ENG voice. Also added old version of DNPaker Tool. 7/19/15 - Added Machina KR voice pak.
Old DNPaker Tool Guide. COMPATIBILITY. If you run Windows 8, 8.1, 10 then you should right click DNPaker.exe and click 'Troubleshoot compatibility'. Click 'Try recommended settings' and then click 'Test Program' to check the functionality of the program.
If it works, click 'Yes, save these settings for this program'. EXTRACTION. DL Tool into another folder and there should be DNPaker.exe and a folder called 'resource'. If it's not there, create one. Move Resource file or mod to the folder if you wish and open DNPaker.exe. Drag the file into the DNPaker.exe window.
You can hold down Enter key to remove pop ups that will show. A new folder named after the.pak you extracted should show up.
PACKING. Move all desired files you want for your mod into the 'resource' folder that came in the download (or created).
Drag that folder into the DNPaker window. A resource file will be created and you should rename it to something else such as 'Resource01 - SorcJP.pak'. So I know these aren't a lot of mods and it's rather bare and ancient.
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A lot of the cosmetic mods were also due to the lack of fashion way back then and when wings we have today weren't around. However if you want to contribute mods here for the sake of organization, I'll put it in and credit you. Finally, if there's any issue with the voice mods I've uploaded let me know. I've read the guides but for some reason when I mod the armors I can get the boots, armors, and legs to show but my gloves stays as a default model. I would think that it's my fault for using the wrong name but I've checked many times. For instance, let's just say I wanted to replace my default gears with a the desert dragon set.
The armor, legs, and boots would show except for the gloves. The gloves would show up as a my default glove that I have on. Do you guys have this problem too or is it just me?
A place to discuss and share Dragon Nest Mods. Rules. No hacks/cheats. Anything that directly alters game mechanics is forbidden. No NSFW mods.
NSFW mods are allowed as long as it's marked as such. No Viruses or other malware. No personal information. (name, address, etc.). No gold/NX/CC trading. NEW Tag any mod submissions you make.
This makes it easier to categorize and search. We are not responsible if you somehow end up breaking your game or getting banned for mod usage. Use them responsibly. As always remember to remove your mods from the DragonNest folder when updating. Related Links. Installing mods is a relatively straightforward process in Dragon Nest.
No need to inject game files, fiddle around with code, etc.; just copy/paste files. Download (and extract if needed) the mod from wherever you found it. The file should end with a.pak extension and (usually) have 'Resource' at the beginning. If your mod file is less than 450 MB, you will need to expand it.
You can either use (easy way) or follow (hard way). Move the file into the folder that contains the Dragon Nest files (it should have files like 'dnlauncher.exe' and the 'ResourceXX.pak' files). The mod should take effect upon entering the game.
Note: You will need to move your mods out of the folder when updating the game in order to prevent breakage or other problems. This should be done before running the launcher (since some versions like NA auto-patch upon launch).
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After updating, you can safely move them back.